Development Blog for Colorless
this blog is mostly regarding the core mechanic of the game which is the follow target mechanic
when I start the transition from beat em up to a roguelite my vision was to have the player in a map and the enemies would just follow wherever the player went.
so when I started, I did some research and found the follow target behavior from Stencyl. it worked wonders for the first version.
After adding the behavior, I tested it out it was ok but there was a problem, the enemy has to be on the scene only then can I make it work why?
because it requires me to click on the enemy, then go in to the inspector mode, refresh the customize section, only then would I be able to set who the target actor is. This was fine for the first version as I was just testing out mechanic and stuff.
However to make my vision happen I had to find another way to make it happen. As I intend to make it so that it spawns as waves.
With the help of the Stencyl discord, a member of the server was kind enough to help me with the problem and the fix was so easy i didn't know why I couldn't figure it out.
This was the fix that made it work the way I want to. Basically this made the player to always be the target.
and that is the journey of making the core mechanic of my rougelite.
Files
Get Colorless
Colorless
The ROBOTS took the Colors
Status | Released |
Author | BacH |
Genre | Fighting |
Tags | Beat 'em up, Robots, Roguelite, Shoot 'Em Up |
More posts
- The finishing of Colorless95 days ago
- Journey of ColorlessJun 19, 2024
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